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Order

Order

Location

Lab Battle, Hot and Cold

Weapon

Stats

HP

Drops

Order is a Lv. 1250 Raid Boss, which can be fought by the use of a Microchip, bought with 1,000 from the Arlthmetic NPC.

Contents

Behavior [ ]

Order has 256,250 HP, and uses the moves of Control and Koko. However, he cannot use the [V] move of Control, Gamma Rush.

Spawning [ ]

An Order raid can be started at the Hot and Cold island, using a Microchip bought from the Arlthmetic NPC with 1,000 , which can be found inside of the roof of the Smoke Admiral's building. It can be entered through a secret door from behind his castle shown below.

SecretLaboratoryLocation

After obtaining a Microchip, it can be used inside of the Secret Laboratory's dark blue "chamber". The Laboratory can be found through a small entrance on the top left side of the stone peak at Hot and Cold (the one with a lava pot hanging from it).

Laboratory [ ]

SecretLaboratory Chipenterance

Starting an Order raid works exactly like starting a standard raid:

  1. The person with the Microchip enters the dark blue chamber. (has to be in the lab in the lava part of Hot and Cold)
  2. The person with the chip presses the green button (using their cursor) located next to the dark blue chamber.
  3. Participants will be teleported to the Lab, and the fight will start.

Drops [ ]

Possible Drops [ ]

Abilities [ ]

Move Description How To Avoid
Control Area Un-cancellable move from Order which creates an area where Order's moveset is able to be used inside. He will not use this move unless the user has damaged him. Attempt to stun Order once the room is down (after 55 seconds) before it comes back.
Levitate Order levitates a boulder of the ground or wall, and then flings it at a player. Skycamping, Air Jump, Instinct dodges or keeping a distance will help you avoid this attack. This move has a delay before it lands.
Echo Knife Order slices the air with a blade. If the blade makes contact with a player, Order will begin slashing them continuously, and then finish off with a heavy blow, sending them into the air. If you get hit, wait for all the slices on your screen to tighten, then activate Instinct. The last hit deals the most damage. After Order finishes this move, try to damage him using a long-ranged ability to damage and stun him. He will be locked in one place when performing the move, different from Control C move. He will still receive damage while performing.
Injection Shot In front of Order, a rotating crosshair appears as the attack is held and aimed. Once released, a small, yet fast projectile shoots out of the sword effect along with medium-sized knockback if landed. Flash Step or a fruit teleport are the only ways to escape this move due to the accuracy, hitbox, and speed.
Teleport Teleports Order to a random location in the room or near a specific player. Has a short cooldown and can be used to escape a combo. Prevent Order from teleporting around the Lab Battle by stunning them in a specific location. He mostly uses this move as his mobility move. He teleports to either a player or somewhere else, which is annoying.

Pattern [ ]

Once the raid is started, the participants will be teleported to the middle of the Lab (Lab Battle). Order will then spawn in front of them, waiting for someone to attack him. Similarly to a normal enemy NPC, Order will not attack any player until approached or damaged.

Upon being damaged, Order will create an Area, and begin his attack pattern.

  1. Either use Injection Shot from Koko, or teleport around the room several times with low cooldown.
  2. Use Levitate exactly 3 times in rapid succession.
  3. Teleport around again, finish teleporting near a player.
  4. Attempt to use Echo Knife on said player.
  5. Regardless if Echo Knife hits or not, use Injection Shot.

This will repeat a few times until the Area wears off. Order will then not be able to use attacks for 5 or so seconds, before creating an Area again, and repeating.

The Lab [ ]

The Lab's doors will be closed while the Order raid is happening, and the Lab will temporarily be renamed to "Lab Battle". If a participant dies, they won't be able to re-enter the Lab until the fight is done. The music inside of the Lab will change from Acoustic Traveler to Into Battle.

If someone still manages to glitch into the Lab somehow (using Flash Step, selecting "Raid" on Portal's C Move or other area-specific glitches) they will not be able to damage him.

Tips [ ]

Trivia [ ]